0 0,00 

Cart

No products in the cart.

The M1, M2, M3 and M4 paddles on the back of the controller are programmable to perform the same functions as the action buttons.
They can remap a maximum of 14 buttons.

The M1 palette has the default function of button 1
The M2 palette defaults to the function of button 3.
The M3 palette defaults to the function of button 4.
The M4 palette defaults to the function of button 2.

There are 2 pallet setting modes:

A Remapping mode: 1 or more buttons can be set on 1 palette

Mode B Macro: function sequences of several buttons can be set on 1 palette.

MODE A: REMAPPING
Example of operation on M1 pallet

  1. First press and hold the M1 paddle, then press Share. The turbo LED lights up, indicating programming mode.
  2. Hold down the buttons you wish to map, for example L1 and R2
  3. Press M1 again to confirm the setting, the turbo LED goes out, the setting has been successfully completed. Now if you press the M1 palette, it will have the L1 and R2 functions you have chosen.
  4. Each palette can replace one or more of the following buttons: button 1, button 2, button 3, button 4, L1, L2, R1, R2, right joystick, left joystick, directional cross (up/down/right/left buttons).
    In some games, buttons are already programmed to perform several functions.
  5. Save settings: once you’ve set a palette, it retains the function(s) you’ve set.
  6. Instructions for setting up the other palettes are identical to those above.

MODE B: MACRO

Example of operation on the M1 pallet

  1. First press and hold the M1 paddle, then press Option. The turbo LED lights up, indicating programming mode.
  2. Press any button you wish to set to macro mode, e.g. L1 and R2
  3. Press M1 again to confirm setting; the turbo LED goes out, setting has been successfully completed. Now, if you press the M1 palette, the actions of the L1 and R3 buttons will follow in the order in which you pressed the relevant buttons (if you pressed the L1 button first, then the R2 button, the actions of each of these buttons will follow in this order: L1 action then R2 action).
  4. Each palette can replace one or more of the following buttons: button 1, button 2, button 3, button 4, L1, L2, R1, R2, right joystick, left joystick, directional cross (up/down/right/left buttons).
    In some games, buttons are already programmed to perform several actions.
  5. Save settings: once a palette has been set up, it retains the action sequence(s) set.
  6. Instructions for setting up the other palettes are identical to those above.